Save Game

The first game project I was part of at TGA. It was a disorienting and educational experience.

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This was my first project at TGA, as the only truly new student in the group it was rather confusing, as it took nearly six weeks before I was let into the group's chat. During the project I worked primarily on making model exporters for maya to our game scripted in pymel, as well as creating a small suite of other tools for our artists. Another thing i was tasked with was creating the skybox. This was something i enjoyed doing a lot, even though it took ages to render (mostly because I had used maya for all of.. maybe 5 weeks at the time, I made some goofs). I played around with using fluids to simulate atmospheric fog, and in the end I am quite pleased with how the skybox turned out. My final task of the project was to fix most of the environment props and the player ship, I did not enjoy that, it was rather dull. I will not do that again. I learned a lot.

The 80's retro style was kinda cool though!

The 80's retro style was kinda cool though!