The first game project I was part of at TGA. It was a disorienting and educational experience.
This was my first project at TGA, as the only truly new student in the group it was rather confusing, as it took nearly six weeks before I was let into the group's chat. During the project I worked primarily on making model exporters for maya to our game scripted in pymel, as well as creating a small suite of other tools for our artists. Another thing i was tasked with was creating the skybox. This was something i enjoyed doing a lot, even though it took ages to render (mostly because I had used maya for all of.. maybe 5 weeks at the time, I made some goofs). I played around with using fluids to simulate atmospheric fog, and in the end I am quite pleased with how the skybox turned out. My final task of the project was to fix most of the environment props and the player ship, I did not enjoy that, it was rather dull. I will not do that again. I learned a lot.