Evil Maker, doing evil maker things-

About

I am currently inbetween jobs after getting caught up in the mass lay-offs at Embracer. My internship was spent at Flashbulb Games where I got to work with Terrain Generation and the more technical bits of environment art! My internship was part of my Technical Art education at The Game Assembly (TGA) in Malmö Sweden. I come from a background of creating 3D art in my spare time, as well as modding a multitude of games.

My start in games was through modding. It began by doing what I could to make Pelicans flyable on the Mac OSX version of Halo Combat Evolved. Later on when I graduated to having my own PC this morphed into modding serveral other games. Through this I picked up programs like Blender, Substance, Photoshop, and a slew of other art tools.

Being involved in modding also exposed me to model and asset ripping. It helped me reverse engineer and learn many interesting art production methods. It also taught me skills like rigging and skinning when bringing a character from one game, to another (and making it compatible with that game's animations).

Now having made it into the industry I dont have time for modding to the same extent as I used to. I still enjoy picking new games appart to look at what make them tick though.

When it comes to work, I have an interest in Houdini, but it is not something I have had much time to explore lately. Generally my postion means I look at the projects I am assigned to, and do what is needed. That means anything from stepping in as an extra artist, teaching, skinning, to profiling and optimising. As for my specialisations; Blender, and to a lesser extent Houdini. I have worked with both, sometimes in ways I did not expect.


Resume available on request