Houdini - Hard Impact
This is my second dive into rigids, this time working more with creating breaking and bending metal. It was also a great opportunity to learn how to use and implement simple VEX coding.
My third and final project for my portfolio period at TGA; Hard Impact was the most education of the three. Evolving from being a dream of something different, a yearning to not work in Houdini. Instead i became the most Houdini focused project of them all. From the start plagued by a lack of time, nature felt the need to do to me, what Peter Gibbons does to the office printer in Office Space. With three weeks of the flu to ponder and plan, I returned with a vengeance. Opting to blaze down the path I had already began, and dive deeper into Houdini.
Building upon the lessons learnt from the previous project, I set out with efficiency as my goal. It burning like a guiding start as nodes landed like bricks in a puzzle, each bringing me closer to my goal. The road to the final product was anything but straight. More than often I had to dive into Vex to solve, what in hindsight, were simple problems.
This video is a compilation of the flipbooks I made from start to near finish of the project. It shows some of the sometimes funny oddities that occurred while setting up both the fracture and simulation. And when troubleshooting things that did not look like they should.